
On the other hand, your health regenerates while on the field, and MP regenerates as well when you’re in a town.

This problem was exacerbated since while attacking first on the field can give you a preemptive strike, it doesn’t seem to be a guarantee. I’m not sure if I needed to grind to get more SP, since abilities cost a lot of SP compared to the tiny amount you get from battles, or if I was having bad luck, but there were times when I’d encounter a large group of enemies that would quickly wipe out most of my party on their first turn. Once I got past the first couple of dungeons, enemies started to get a lot tougher. I couldn’t see any way to change jobs or reset skill points, so you’ll need to choose carefully. I only unlocked a handful of primary jobs in the preview, it looks as though each character can also have a secondary job and a support job. For example, after getting a job crest, I turned one of my physical attackers into a Warrior with even more powerful physical attacks, while the other options for him were a job that focuses on debuffing enemies and another that mixes physical attacks and magic. Since each character has multiple jobs available, this adds even more customization. Every character starts out with a basic skill tree, but progress through the game allows you to unlock new jobs, each with its own skill tree. Stat boosts require both SP and stat orbs, which can be found after battles or in chests. SP can be spent on each character’s skill tree to unlock new skills, passive abilities, and stat boosts. You can also switch out active party members during combat, although it costs a character’s turn to do so.Īs you fight, you’ll level up and also gain SP. In any case, it sets up a situation where learning and exploiting your enemies’ weaknesses is critical to success. The effects are most apparent when it comes to attack power, so I was never quite clear if spending FP on defense or support abilities was worthwhile or not.

FP can then be spent to increase a character’s effectiveness, up to a maximum of 4 FP to gain +200%. A character can also spend their turn adding 1 temporary FP to the pool, as well. If you hit its resistance or immunity instead, you lose 2 FP. When you attack an enemy’s weakness, you gain 2 FP. Astria Ascending has a turn-based combat system that adds a new mechanic to its otherwise traditional combat, Focus Points (FP). Noises appear on the field as blue orbs, and coming into contact with one triggers a battle. One section near the end of the preview suffered from a bug that made it unnecessarily tedious until I quit the game and reloaded, but in general, dungeon exploration is fun.
ASTRIA ASCENDING SIDE QUESTS UPGRADE
There are treasure chests to find, a handful of areas that are blocked off until you obtain an upgrade that lets you pass, and a few light puzzles to solve. In dungeons, this 2D presentation lends itself to light platforming elements for exploration, which I enjoyed. The 2D presentation means it’s occasionally difficult to tell what characters can be interacted with and what buildings can be entered, but watching for the interact icon to appear takes care of that. The backgrounds are gorgeous and the character sprites look great, although some of their animations are a bit jerky, such as the cutscene walking animation for certain characters and the clapping animation. The world is presented in a 2D sidescrolling format, and it’s beautiful. In keeping with the Harmony theme, monsters are known as Noises–noise that disrupts the harmony. However, it certainly becomes apparent that while the different races are allied, their relations are far from perfect, so it does come across as a sort of false peace. The occasional reference to punishing people who refuse to eat Harmelons felt sinister, but it remains to be seen if this enforcement of Harmony will prove to be less ideal than the Demigods think.

It’s essentially their religion, and everyone is required to eat fruit called Harmelons in order to maintain Harmony. Harmony is a key point in the story that goes beyond a simple hope for peace between the various races that live in the world. You play as the eight Demigods, characters who are granted the power to protect the world and the Harmony between its races–for a short period of time before they must sacrifice their lives.
ASTRIA ASCENDING SIDE QUESTS FULL
Astria Ascending is a turn-based JRPG due out on September 30, and I recently had a chance to play a preview build that took me through the first few chapters, which covers roughly 1/10 of the full game.
